Events
System resources and time define events. All events can be handled using the every
keyword.
every accelerometer.any_motion { }
every 60 seconds { }
Time comes in different resolutions:
milliseconds
seconds
minutes
hours
Most platforms can only define a limited amount of timers. Therefore the number of time event handlers is limited by that amount. Furthermore, since time is a limited resource, especially on embedded devices, events can be handled multiple times. Event handlers will be executed in the order they appear in the source code.
var foo = 0;
every accelerometer.any_motion {
foo = 1;
}
every accelerometer.any_motion {
foo = 2;
}